Can You Change The Stats On Equipment In Divinity 2
Contents
- 1 Setting upward the Project
- 2 Adding Elemental Variants of Weapons
- 2.one Finding the weapon to edit
- 2.2 Calculation the soon to be Elemental Variants
- 2.3 Editing the presently to be Elemental Variants
- 3 Changing Weapon Scaling
- three.one Changing ALL same type weapon scaling
- 3.ii Changing SPECIFIC weapon blazon scaling
Setting up the Project
i. Open the Divinity Engine 2.
2. Create a new or open an existing project.
3. Open Stats Editor.
4. Create a new Weapon stat page in the Project
a. Click the + next to Stats under your Project name and add Weapon.
5. Open Weapon from Stats dropdown under your ProjectName.
a. On the Weapon stat page just the values that are indistinguishable to the original Weapon stat page will be overwritten, so there's no need to copy and paste all of the existing Weapon if yous're only modifying a few things. b. You can view existing Weapon stat folio from Stats dropdown under Projects->Shared->Stats->Weapon. (Volition open a Weapon[Shared] tab)
Adding Elemental Variants of Weapons
Finding the weapon to edit
1. Selection a weapon type you want to modify and search for in Weapon[Shared].
2. Yous desire to copy _WeaponName and WPN_WeaponName rows into your Weapon[ProjectName] page (Copy and paste shortcuts piece of work for this).
(Although this is not necessary if you're not actually editing anything in those rows, I practice information technology then I don't have to get back to Weapon[Shared] to check values.)
Adding the soon to be Elemental Variants
Easiest mode is to just copy existing elemental variants of another weapon and paste those in your projection Weapon folio.
one. Search for Staff in the Weapon[Shared]
ii. Re-create the _Staffs_Fire, H2o, Poison, Globe, Air and WPN_Staff_Fire, Water, Toxicant, Air, Earth into your Weapon[ProjectName].
Editing the shortly to exist Elemental Variants
1. Change _Staffs_Fire, Water, Poison, Earth, Air to _Daggers_Fire, Water, Poison, Earth, Air.
2. Change WPN_Staff_Fire, Water, Poison. Air, Earth to WPN_Dagger_Fire, Water, Poison, Air, Earth.
3. Modify the Using column for the previously Staff rows. _Daggers_ELEMENT Using column to _Daggers 4. Change the Using cavalcade for WPN_Dagger_ELEMENT to _Daggers_ELEMENT. (The _Daggers_ELEMENT should match the WPN_Dagger_ELEMENT)
5. Now for the finishing touches. Locate ComboCategory column and change Staff for each entry to be the aforementioned as WPN_WeaponName ComboCategory. In this case Dagger,CuttingTool (No spaces).
6. Locate ObjectCategory column. Modify the WPN_WeaponName_ELEMENT row ObjectCategory to exist the same as WPN_WeaponName ObjectCategory. In this instance Dagger.
Changing Weapon Scaling
Changing ALL aforementioned blazon weapon scaling
one. Locate Requirements cavalcade and modify the stat to whatever you want it to scale with.
Finesse, Intelligence, Strength, Wits, Memory, Constitution. The number signifies the lowest attribute requirement to wield the weapon.
Changing SPECIFIC weapon type scaling
1. Nether Requirements column. Locate the weapon variant you want to scale differently from rest of variants and edit the stat requirement in that location.
You lot only need to edit the _WeaponName_ELEMENT row for the change to affect the weapon.
The Fire daggers will all scale with intelligence, H2o daggers volition calibration with Constitution but requires 14 to equip the lowest level daggers(Excluding the starter dagger), Poison scales with Strength but only requires 11 to equip everyman dagger and Earth scales with Finesse like normal but unlike other daggers requires fifteen Finesse; Air daggers scale like normal Finesse 12 specified under _Daggers.
Source: https://docs.larian.game/Creating/Modifying_Weapon_Elements_and_Scaling
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